Friday, February 16, 2007

Crackdown [360]

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Tracking down various gang lords and taking them out as a bio-engineered supercop sounds cool, but ends up playing a lot like GTA. Skimpy directives and the use of a voice-over instead of cutscenes prevents players from caring about the situation, and the game quickly becomes an exercise in finding enemies with the radar and dispatching of them. Scaling buildings with your super jumping abilities to get at rooftop enemies is kinda cool, but sometimes it's a pain to figure out how to get where you need to go. Overall, there's just too much here that we've seen and done before. [6/10]

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